A GREEN WITCH'S SANCTUARY
Hex & Hearth
Follow the lantern light.
Handmade witchcraft, stories to wander into,
and small rituals for coming back to yourself.
Crackling hearth fire
A quiet moment by the fire · Press play to listen.
Come in. There's a place for you by the hearth.
II · THE APOTHECARY
Made for
the road & the hearth.
Charms for the journey. Words worth keeping.
Small things made with intention for the places life takes you.
MADE IN SMALL BATCHES
On the worktable.
Hex & Hearth is a working studio where words become things you can hold, wear, give, or tuck into a pocket.
The first collections are in the making—not yet available to order.
01Charms for home & road
Protection charms, traveling talismans, rune pieces, and small ritual objects for doorways, cars, bags, and the road ahead.
Made to live where you do—by a doorway, in the car, tucked into a bag, or carried along for the road ahead.
02Things to wear & carry
Shirts, stickers, and buttons made from Hex & Hearth words, symbols, illustrations, and the occasional strange little idea that refuses to stay on paper.
03Paper with something to say
Cards for birthdays, hard days, celebrations, grief, love, and the ordinary moments when the right words matter. Bookmarks, prints, and hand-bound pieces belong here, too.
Made for keeping, giving, tucking into books, or sending when a text isn't enough.
04Engraved & curious things
Engraved signs, tags, charms, altar pieces, keepsakes, and odd little objects that start as an idea and become something you can hold.
This is the experimental corner of the worktable—wood, acrylic, symbols, words, and whatever else belongs there.
05The somatic card deck
A body-awareness deck for the small moments when you need to come back to yourself: soften, notice, breathe, pause, choose. Cards include The Listening Body, The Steady No, The Tiny Kindness, and more.
The full deck and its companion book are still taking shape.
Take a small momentTHE QUIET CORNER · SOMATIC CARDS
Rest here
a moment.
You don't have to make a ceremony of it. Take what feels comfortable. Leave the rest.
A glimpse into the somatic card collection.
III · THE LIBRARY
Every book
is a doorway.
For the part of you that still wonders
what's on the other side of the trees.
Carlos &
the Purple Treasure
One horned lizard. One mysterious purple bottle. Carlos discovers that even the smallest treasure can become part of something magical.
A little about Carlos
When his discovery finds its way into the hands of a witch, Carlos learns that a treasure can have a purpose he never imagined.
Carlos &
the Wishing Star
What if you could trade your scales for feathers—or your tiny feet for hooves? Carlos discovers that someone else's life feels very different from the inside.
Follow Carlos's wish
Carlos loves warm rocks and the Ant Hill of Many Snacks. But after one particularly terrible day, he looks up at a shooting star and wishes he could be something else. What follows is a much bigger adventure than his tiny lizard feet ever expected.
The
Weaver Saga
Avain fights her way through the brambles into an unfamiliar world. A small fire moth flickers among the shadows, drawing her down a path of elemental magic, impossible creatures, and truths that have slept beneath generations of stories.
Ahead waits Hex & Hearth, the ancient home of the Weavers—and a life she could never have imagined.
But magic is fading. The Shadow Sickness is spreading. And the old ways no longer hold every answer.
Step into Hex & Hearth
At Hex & Hearth, magic lives beside ordinary things.
Bread warms near the fire. Herbs hang above the apothecary tables. Smoke drifts from the forge. Old books crowd the shelves, and strange creatures wander through a sanctuary that has sheltered Weavers for generations.
Here, Avain finds Dee and Isla, a place at the table, and the beginnings of a family.
She also finds a tradition that has grown smaller than the magic it was built to hold.
The Weavers tend Earth, Air, Fire, and Water, each through its own teachings. Somewhere across the generations, those paths stopped crossing.
Yet in forgotten books and ancient workings, Avain discovers traces of an older weaving. One element reaches toward another. Little by little, she begins learning how to answer.
That discovery changes how they approach creatures touched by the Shadow Sickness. Before they ask how to destroy, they ask:
What happened to it?
What remains?
Can it still be reached?
Can it be healed?
Those questions draw them into wounded lives and hidden histories, challenging the traditions they were taught to trust. Healing their world will mean understanding what changed—and learning to weave together what generations have kept apart.
The Weavers were never meant to conquer a wounded world.
They were meant to mend it.
A place to come back
to yourself.
What does “green witch” mean here?
For me, it starts with paying attention.
To what is growing and changing. To the seasons. To your body. To the small things we usually rush past.
Hex & Hearth grew from that kind of noticing.
Stories, little treasures, old questions, and small rituals have all found their way here—things that invite curiosity, create a moment of stillness, or help you hear your own knowing a little more clearly.
There is room here for your own beliefs, your own questions, and your own way of seeing the world.
Wander through the library. Sit by the fire. Pull a card. Follow something curious into the garden.
Take what speaks to you and carry it with you.
For now, Hex & Hearth lives here.
Someday, I hope it has wheels—a lantern-lit green-witch apothecary wagon filled with stories, charms, herbs, handmade treasures, and little bits of magic gathered along the way.
Like finding a doorway you weren’t expecting.
Until then, this is the doorway.
Come in.
— Manda
STAY BY THE HEARTH
Don't wander
too far.
Follow along on TikTok for stories and glimpses of the worktable, or send me an email to say hello.

